new in version 5.0.8: final version of build to survive.
+makes people host their own servers. warning. this isn't going to be updated. and it's out of support from the developer. for who wants his server to be hosted. contact me at twitter @mohamed_blind or email alhashmi4@icloud.com.
new in version 5.0.7
*fixes the bugg where the bike will let your energy to go below 0.
+adds alot of new sound sources.
-removes tunmi's musics.
+adds sounds preloading when loading a map. warning. may take alot of ram for big map loads. but will get some sounds lagg down. like while walking. etc. enabling and disabling is found in prefs.
+now walls can have a max x.
*Fixes some bike issues.
*Bikes can now warn you if you are approaching the edge of a map. Also, they will no longer continue to move if you reach the map's edge.
*Bikes can now go over gaps. You must be aligned with the gap or your bike will crash.
new in version 5.0.61
*Fixes an issue with ambiences sending a blank packet in the builder menu.
*Fixes sounds.dat.
new in version 5.0.6
*Changes the less intrusive menu sounds.
+Adds snakes, they can be found in the Slipsand Desert.
+adds locked doors. These are useful in case you want to block off a private section of a map.
+returns players client side. will help in fixing some lagg problems.
*Switches to a separate channel for sounds and unreliable packets.
*finally fixes the player falling or shouting when he changes the map or loads a newmap data.
+Now you can change your password if you forget it using the options in the Connection menu. Please refer to the readme for full instructions.
+Adds several new surfaces. Beam, Metal, Roof, Plexy, Plastic, Pipe, Bathtub, Baloon, some new Rocks, Bare, some new Grass, and some new Glass.
*Fixes concrete4 being identical to concrete.
+Adds ambiences. These sound sources will only play when you are within its cordinates. Going out of range will stop the sound from playing.
*Now you cannot bike on the following surfaces: underwater, shallow, marsh, or any tile that contains the word wall.
*Fixes a bug in which vanishing platforms would not disappear if you changed to a new map.
*Fixes a bug in which you could use Shift Enter even while being stunned, as well as V and Shift V.
*Fixes the Control N shortcut, as well as the admintell shortcut. Admintell shortcut is now Alt T.
new in version 5.0.5
*makes client 100000 times faster.
*Fixes a bug that when you reset the game settings, and you clicked sign in, you can see the server event messages. Thanks Hassan Raza
+adds bikes.
*makes item beeps client side.
*Increases jumping time a little.
*You can no longer jump when you are directly below a wall.
+Adds team chats buffer.
new in version 5.0.4
*This update contains some stability improvements and bug fixes, and it also fixes the Control N shortcut.
*Changes admintell from Control T, to Alt T, so you can read your energy while running.
new in version 5.0.3
+adds a newer and better menu system. thanks ivan.
*now sound sources preloads on map load. so that should get client lagg down a bit.
+adds a zones tracking menu. press x to open it and n to know where the zone is at.
*Fixes vanishing platforms not being in the builder menu in 5.0.2.
*Modifies some spell sounds a little.
*Changes the way the client sends computer ID's. NOTE: This will affect the ban list, so if you see any players who you know were banned be sure to tell us.
*removes the connecting to address from login because it was really unneeded.
+Adds a map loading and loaded sound.
+Adds Control N to create a new map.
new in version 5.0.2
+adds f12 copying if you don't have the nvda add-on for it.
*fixes the broken sounds updater.
+Adds air as a platform, this will insert a gap in an area.
+This update now comes with a new document, rawdata_help.txt. Any help you need with map data, you can look inside that document.
+Adds vanishing platforms, you can use these to create challenge maps, portals, I don't know? It's just there. LOL.
+rewrites the whole map system. and changes it to a class. 10000000% better. and faster.
*When you use /rawmap, the data is now copied directly to your clipboard.
new in version 5.0.1
*You can now disable the spyer or camera by putting the following line into your map. nospyer, to disallow the spyer, and nocamera, to disallow the camera.
*Fixed conveyer belts.
new in version 5.0.0
Welcome to Build to Survive, the next generation of Bloodstorm that implements both building and fighting into one single game.
NOTE: The updater from Bloodstorm 4.4.9 will not work for this version. Please tell anyone you know who cannot update, to please download this new version from http://coolgamers.net/bts/bts.zip.
+Implements several new building options, belts, calendars, etc.
*Fixes some client lag issues.
new in version 4.4.9
+adds a new maps system.
-removes the game engine.
*fixes the grenade_launcher reload sound.
*fixes the grass hardland sound.
*now tts messages are spawned in the player x and y not in the whole map.
*fixes the tts chatting.
*fixes the f5 menu.
*New cannon loop sound.
new in version 4.4.8
-Removes Control Y, it is broken and its currently being used to spam people.
*Fixes an issue with not being able to turn while using the cannon.
*Increases walk speed slightly.
*New revolver sounds from Ironcross.
*fixes the axe hit sound.
*Reverts back to the old surfaces.
*Changes to how robots fire their weapons, they now use a laser pistol out of the weapon class, and they can no longer fire through walls.
*Fixes weapons not being drawable using the same number if you switch to a new class.
*New timebomb sounds from SpiderMan.
new in version 4.4.7
*New entirely different surfaces that have never been introduced to most audiogames that come purely from legally bought libraries.
*Twoo new weapons, revolver and axe.
*Removes letter information from inventory menu. Example, "coin: 300 c", will now only be "coin: 300."
*New game sounds, thanks to SpiderMan and Ironcross for the amazing support. Be sure to thank them when you see them.
new in version 4.4.6
*fixes scope.
*Weapons are now sorted by classes melee, short-range, and long-range.
+Adds sharks
*Fixes to the grass surface, it should now be grass instead of shortgrass.
*Changes to the readme.
*Moves update sounds and client options into a menu.
new in version 4.4.5
*Fixes an issue in which you were somehow able to phase through a platform and fall into the negatives. I hope that this is fixed.
+Adds thugs, note, may be slightly buggy.
new in version 4.4.4 (optional update but recommended)
*Now if you fall into the negatives you won't get shot up to 0, it will check to see if you have been falling for more than 15 seconds before moving you.
*Fixes sounds not updating while falling.
new in version 4.4.3
Adds animal tracking with the S key.
Now sounds.dat is not packed with the client so that people who already have it don't need to redownload unless there is a sound update. People who don't have a sounds.dat file will be redirected to http://coolgamers.net/bloodstorm/sounds.dat.
new in version 4.4.2
+adds the bees sound from ironcross.
+new music.
*Menu now has multi letter navigation support.
new in version 4.4.1
*New inventory system.
+Adds new sounds from Ironcross.
*Fixes incorrect information in readme.
new in version 4.4.0
*fixing a crazy bugg with the chat where you can send a chat message with 10000000 chars to lagg the whole server.
new in version 4.3.9
*a new weapon scope sound. thanks ironcross.
+adds distens sounds for weapons at left and right.
new in version 4.3.8
+now if you delete something in a input box. you will get something like, d deleted.
+now you can explore/build underground areas.
*fixed the false speed hack thing.
+adds 4 new music tracks. music29, music30, music31, music32. thanks wolfoiox for music32.
*Camera can no longer go through walls.
+Adds sitting and standing with the F key. Also adds falling in the same manner, so if your character falls while you are fighting you will have to stand up to get back into the fight.
+Adds stunning. NOTE: Only works with ice shock spell for now.
new in version 4.3.7.1
+Adds V to summon your wand, and Shift V to cast the last spell used.
new in version 4.3.7
*Speeds up the client by breaking some unneeded loops.
*Fixed gender not saving upon exit (NOTE: You will need to reset your gender on the server side of things for this fix to take affect).
-Removes online and offline sounds for now, you can blame the ones who abused its uses.
+Adds a healing spell.
new in version 4.3.6
*Separates scope from weapon ping. To toggle scope for supported weapons, press D.
+Adds falling sounds for female players
+Adds a minigun.
new in version 4.3.5
+Adds weapon distance sounds, so you know when someone is firing far away from you.
+Adds a cannon loop, so when you fire your cannon you will hear it flying.
*Deaths sounds should now be heard.
*Adds gender selection, so now you will hear female pain sounds if you are a female, and male pain sounds if you are a male.

new in version 4.3.4
*moves to a new server. to fix players deleting bugg.
new in version 4.3.3
+adds chainsaw sounds.
*fixed where facing up or down by pressing alt will not work.
+Adds animals.
*No more jumping like some hyperactive kangaroo on steroids. Or in other words, jumping time has been decreased so you can no longer jump from 10x all the way to 25x.
*Makes jumps a little slower to cover for the new jumping time decrease.
new in version 4.3.2
+now you can run when you are in a staircase.
+now if you are falling and your y is >than 500 the falling speed will be speeded up.
*Weapons no longer pass through walls.
+Adds robot tracking menu.
new in version 4.3.1
+Adds a new weapon.
+Adds a reloading system.
new in version 4.3.0
*rewrites readme.
+adds runing, aeros hold with control.
+adds 2 new weapons.
+a whole new server side weapon system.
*speeds up the deleting speed.
*New entirely server side weapon system!
*speeds up the buffer moving speed.
*Adds Control key for running.
*Copying is now Shift C, not Control C, so that you can look at cordinates while running.
*fixes weapon name and ammo speaking.
-Removed the L key for rolling, was causing spam.
*now the spyer key is shift.
*now the facing key is alt.
+adds 4 new concrete sounds.
+adds 2 clock sounds for builders. clock.ogg and clock2.ogg
*Fixes ping not being spoken all the time.
+Now if you press F3, the ping start sound will play on the left, and the ping end sound will play on the right.
+fixes the speed hakk buggs.
+No longer able to press arrow keys together while the camera is active to create lots of spammy noise.
*edits the sound pool panning a bit.
+adds clocks.
*moves back to the old and better buffer system.
*pinging and beacon buttons are now f3 pinging, and f4 beacons.
new in version 4.2.9
+adds the hand_grenade sounds.
*now spawning when loging in will not make weerd stuff like it loads the map2 times.
*fixes to some stupid stuff in the map code. like unknown lagg from nothing and stuff.
*fixes some buggs in the speak, like in the input boxes etc.
*Key Enter sound no longer plays if you have typing sounds disabled.
new in version 4.2.8
*edits the pm sound.
+added a enter sound for the input box.
*changed the menu system to a much better one.
*removed some unneeded code to get the client lagg down.
*now arabic and some unworking languages in the games is working.
*edits the hazard system a bit.
new in version 4.2.7
*changes the place where the game stores data. for the last time now. should work.
+Adds symbol reporting when typing.
*spyer can now see players.
*The camera will no longer report information about players who are not on your map, for example, dirt with tunmi, potato, 0, 0, even though potato wasn't on the map.
new in version 4.2.6
+Brand new hunger and thirst system! Press S for thirst and U for hunger, if either reaches 100 you will die.
+Adds Control Enter to do a new line in input boxes.
new in version 4.2.5
+new travelpoint system.
+Adds ability to disable or enable typing sounds in input boxes.
new in version 4.2.4
+Some new musics from tunmi13.
*no mor beeing stuck if you left the game when using a door.
+Adds the ability to hold down backspace when in input boxes.
*Improved and updated readme, thanks Levi.
new in version 4.2.3
*fixed some buggs.
new in version 4.2.2
+added mor musics to the menu musics menu.
+Some new music, and some new tiles that have never been used before in an audiogame.
+Adds less intrusive menu sounds to preferences.
+Adds remove on and off sounds to the upload menu.
new in version 4.2.1
*fixed some buggs.
New in version 4.2.0. 
+added a new weapon. throwing knives
*moved to a older version of the gameEngine. this one is better and not laggy as the old one.
+now you can upload your online or offline sound with out the need to send it to a developer. press f5 to use it. you must put the sounds in the onofs folder. on.ogg and off.ogg.
+Your buffer logs contain your name in the .log file, hope that will help. 
+Adds robots, thanks Killer for the sounds.
new in version 4.1.5
+Adds lots of new walls and surfaces for builders.
new in version 4.1.4
*Fixes an issue where putting a safe zone in the air would have unexpected results.
+Adds safe zone and hazards to the builder menu.
new in version4.1.3
*some small fixes
new in version 4.1.2
+Adds a builder menu for admins and developers, to use it, press B.
*Changed the concrete1 land sound to sound less, well, strange.
+Adds arena-based sounds so you can know the difference between a kill in the arena and a kill during regular gameplay.
new in version 4.1.1
*now the key to check the zone and map that you are at is z.
*fixed where the z key will not speak the map name if you are on a place with out a zone.
*Improves how cordinates and platform is read when you press C.
+If you losst the connection, should now stop all the sounds, that will help you if you are around the game to reconnect. 
*changes the shotgun sounds. thanks Cable
*changes the cannon sounds. thanks Cable
*Fixes the door system. 
*Changed the buffer system. 
*Fixes to the outdated readme, it should now be mostly up to date, if not fully.
*Decreases damage of laser and fists slightly.
new in version 4.1.0
+added sounds updater. maybe vary buggy though
*Increased damage of weaker weapons so that cannon and machine gun are not the only powerful weapons.
*Removed voice chat preferences.
+New platforms, dirt2 and dirt3, and wallglass.
new in version 4.0.9
+added new sounds
*fixed the sounds and get the size much smaller.
+the team beacon sounds. thanks tunmi13
new in version 4.0.8
+added many new sounds
*changed the machinegun power to 50 and gets the firing speed up.
new in version 4.0.7
*changed the beacon sound. thanks tunmi13
*removed the unneeded machine guns.
*changed the machine gun sounds
new in version 4.0.6
*removed the admingun. was a vary. vary bad idea. was doing a mesed up code
new in version 4.0.5
+added somethings for admins
*fixed where if a new player is created he gets like 55 ammo for the grenade
*fixed the sign looping.
new in version 4.0.4
+finally. now the server can track the zone of the player.
+if you open a sign now, it will play a sound, thanks to Vulcan_Raven
*changed the menu sounds, thanks Vulcan_Raven
+signs are trakable via the spyer again.
*fixed the carpet3 landing and long fall land sounds
+added shift+w to use the /where comand
*now the keys for enter are. enter for travelpoints, doors,signs, using store, sell etc. and shift+enter will use the items
new in version 4.0.3
removed the hazard system
new in version 4.0.2
+added a hazard system, maybe buggy
new in version 4.0.1
*fixed the falling and taking health system
new in version 4.0.0: bloodstorm
***changed the game name in this update***
*changed the menu sounds
*removed the old menu sounds
*removed the voice and tts chat
+now falling will take health. yay
new in version 3.2.2
+added a menu to copy the players usernames. press f10 to use it
*some bug fixes
+added a code for server side copying text. using it with the players copying menu. maybe useful with things later
new in version 3.2.1
+added option  if you want to here the buffer beeping sound or not
+back to the lib folder
*removed the glider, was a bad idea to get it back.
*changed the buffer jump to last or ferst buffer item to shift
+changed the grenade sounds
+added the option to mute audio  if the game is not in focus
+now you can't open up the game mor then 1 time at the same time
*now the sign in as is from the game it self, not the server, that meens you don't need to type your username fast befor you timeout, that should fix most problems with players.
new in version 3.2.0
*now the players can't use the glider on the jail and arena
+added a option to use the old menu sounds if wanted
*fixed the number thing with the glider
new in version 3.1.9
+now you can't pass the walls with  the glider
*fixed a bugg wich will let the players get a message if a players uses the glider or stops 
new in version 3.1.8
***fixed the updater, this time 100% for sure, the problem was that the updater was serching for if the server has older version to download or not. and that was the problem.
*fixed the escape menu bugg. should work now.
+as many players asked, the glider fuel is back. yay
+now you can't log off when jumping
+added a item in the main menu for the game engine
*updated the game engine
new in 3.1.7
*fixed the bugg that will not let you login
new in 3.1.6
*removed the lib folder, and moved the dll's to the main folder
+added f8 to stop seeing kill messages
*changed the chat sound
+added f7 for stoping of reading messages
new in 3.1.5
*fixed some weapons speed
+added lang channels. press f6 to use it
new in 3.1.4
+added a buffer for alerts, notifys, admintell for admins, etc
*fixes crazy stuff with weapons, like gowst ammo for the cannon, etc
*removed the axe doing to crazy buggs, sorry for that
*rerighted the readme.txt, thanks tunmi13
+added sounds when typing
+added bufer beeping, when you move in the chat or server messages, you will get a beep sound, thanks tunmi13 for the beep sound
*somefixes to weapons
new in 3.1.3
+added 2 new weapons
+Added the sound sources volume feature to the map data! The admins can ajest the volume after the sound file name, that will help to add music or something quiet. 
*fixed a bugg with the up and down menu
*fixed a bugg with the mm9 ammo
+added a message of the day systom
new in 3.1.2
+added 2 new weapons, thanks tunmi13 for the shotgun sounds
+added tab to repeet the input box's title
+added l to play the roll game
+now the sounds file is in the exe
+now you can set the music that you want in prefs
new in 3.1.1
well there is nothing in this update only fixing the problem of accounts do not work when updating to version 3.1.0, changing the place of data was not a good idea
new in 3.1.0
+a space key in the menus now works the same as enter. 
+you can now move in the menus by numbers! 
*Fixes a typo in the menu rapping option. 
+added an option to speak last rapped item. 
*changed the menu sounds, thanks tunmi13. 
*now the admin tell key is the ctrl+t. 
new in 3.0.12
*changed the place where the game stores data. 
*Fixed the rules dialog. 
*Fixed a bug that when you pressing alt+tab the game window will be hidden. 
new in 3.0.11
+Support the input boxes from the server!
new in 3.0.10
+changed the server. 
+You can change sound source (Ambiences) volume with page up and down.
*You can't create an account now if you got a ban, thanks spammer for this idea!
new in 3.0.9
+added many new sounds. thanks tunmi13
+fixed the updater, sorry for that.
+added k for admins to send a chat message to the online admins.
+added rules, to play this game, you need to read and agree to the rules, if you don't want to agree, delete this game
+added things for admins
+added inable/Disable for menu wrapping in'prefs.
-Stopped the playing the menu sounds to the server. 
+added shift+l to reply to last pm
+added t to send a message to the online admins:admintell
New in 3.0.8
*back to coolgamers server. 
New in 3.0.7
+Map changes to hopefully reduce lag.
+Recode of inventory system.
*Game fades out when exiting much quicker.
*Ammo now works in new weapon
+Toggle for confirmation to exit in prefs.
New in  3.0.6
*moved to a much better server, hope that fix's the lag
+added 2 new weapons
New in 3.0.5
+Tracking and beacon system is now completely server side.
*We no longer clear the saved username and password on error. This was more of an inconvenience than anything.
*Fixes typo in the check for updates message.
*Fixes spyer.
*the machinegun is back, but not fast like before
+improved the weapons damage and range
+Added a pinging sound
+now, if there is an update, the game will tell you when you launch it
*the updater is now working
New in 3.0.4
+When you copy a buffer item, you will get something like that: "Copied: hamad came online."
+You can use the home and end key to go to the first and last items in the menus. 
+Added stop tracking in the track menu. 
+You will be asking if you are leaving the server. 
+You now can use the F Key to know your Your direction. 
New in 3.0.3
+If you lost the connection between you and the server, you will be notified. 
*(security update)
New in 3.0.2
*Changed the fade a bit while leaving the game. 
+Added the spyer system again. It's buggy a little, but we'll fix all of these. 
*(security update)

New in 3.0.1
*The /afk command is now fixed.
*Your inventory will no longer cycle if you are tabbing through windows and the SBP window is in focus.
*Fixes bugs when logging off the server.
*Inventory speaks items as they should be spoken.
+The camera now plays a high pitched sound if the camera's position isn't a safe area.
+Player data now syncs across clients when you climb up or down.
+Character repeat saves across restarts.
+Adds automatic speaking of zones.
New in 3.0.0
Welcome to the new Scrolling Battles Pro! 75% of the code rewritten!
+Adds safe zones, let me know if something breaks.
*Updated readme to remove references about single player.
*Fixes bgt runtime error in inventory.
+Adds f4 pinging.
+Adds inventory items and an inventory.
-Removed handling of bombs, items and players.
-Removed custom servers.
-Removed the need of GameEngine.dll.
Redid some sounds.
This is still a private beta, so we're not done!
New in 2.7.3
*Fixes some things.
*Security updates.
New in 2.7.2
*Fixes walktimer when playing single player and switching to multiplayer.
*Merged changes from minefield/menu.
*You can now hold down the volume keys in the menu to change the volume, rather than tapping them over and over.
*Spyglass detects different zones, yea!
*Ok. I'm 99 per cent sure I got rid of fake speed hack detection this time.
New in 2.7.1
*More updates to speedhack code, now it's a lot more sensative. Before it was so week as to bearly ever catch real speedhacks.
Updated voice chat to use the recording functions in the masonasons engine.
Now your x and y coordinates should properly save, before there was a kind of wierd issue where the game would just put you at 0 0 randomly when logging in.
Disabled speaking of letters in menues, because this was bugging me.
New in 2.7.0
Changed buffer keys to shift comma / dot, and shift left / right bracket.
improves speedhack code.
Removed scoreboards, as they didn't seem to be very popular or good.
Fixed custom sounds thanks to ivan. Make sure you update your servers.
Thanks to mason, added the all new buffer class used in SBYW! This one adds the support for positional buffer beeping, among other things.
New in 2.6.0
Now if the server returns an error while logging in, you are simply returned to the multiplayer menu, rather than the game killing your user info too.
Doors are now seeable with the spier.
Travelpoints are now seeable with the spier, it will tell you the destination x, y and map of the travelpoint.
Added a hole bunch of surfaces and ambiences for builders.
More cosmetic changes to kicking. OCD, before the your connection has been closed message was being interrupted by the speech saying multiplayer menu, bla bla bla.
Massively updated readme. It now includes a lot more info about features added in newer versions, as well as amendments to some incorrect info. It's still not yet done, and more readme updates will follow soon.
Fixed you could still move and do stuff while on doors.
Fixed doors thanks to mason.
Slows down jumping.
Made jumping more realistic. Now the landing happens much quicker than the annitial ascending, and the ascending happens a little more slowly now.
Increased the grenade launcher's ammo to 5, to how it was before.
New in 2.5.0
Added a couple extra tiles and ambiences.
Changed the grenade launcher sounds back to the old ones.
Fixed the twitter authorization tweet tweeting the wrong link.
Killed stat increases with points, speed, jumpheight, etc.
New in 2.4.0
Made game engine show runtime errors.
Does stuff with enemies.
Fixed the ping lost notification not playing the ping stop sound.
You can now hear people pinging.
Fixed kicking.
Ok, i'm an idiot. Fixed the wrong version of the game engine dll being in the folder. This should also fix stuff like the zip_extract function not working. Wow.
Fixed offline being broken.
Fixed some lag in single player.
New in 2.3.4
Now enemies can actually pick up speed items and have there speed increase, so watch out!
Fixed power packs not working very well.
Fixed a nasty bug that would sometimes reset all your stuff in single player if you were playing online, disconnected and then launched single player without restarting the client.
Variables now properly reset when disconnecting / quitting single player.
New in 2.3.3
Fixed jumping.
New in 2.3.2
***This update was rushed, so expect bugs.
Updated security.
Fixed speed.
Made speed items more effective.
If you draw a weapon that makes you walk slower, your jumping speed gets cut back too.
Now you can hear people using signs if they are close enough.
Speeds up the item sound a bit.
New in 2.3.1
Tries, again, to fix that stupid runtime error with fires.
I'm 99.9 per cent sure I fixed that wierd bug where enemies would just stay at your position and stalk you.
Made enemies always place mines two tiles to the oppasit of whatever direction they're facing because it was completely broken, they would place mines and just run right into them.
New in 2.3.0
Hopefully fixes that runtime error when fires start stacking up, for example when placing lots of timebombs or when lots of mines explode at the same time.
Fixed dlgs, they no longer try to use net functions if they don't need to.
Updated dlg class to support in game dlgs.
Intigrated the serverside moving sound system, for future use.
We are now using the all new zip functions in the masonasons engine to extract the sbp.zip file with the updater, so no more unzip.exe.
Added some code for beta testers, must wait for server update to work.
The updater can now tell if you are running a version newer than the one on the site, and will tell you if that is the case. Previously it would just sort of go back to the main menu without saying anything if you tryed checking for updates manually when running a beta.
Converted updater to menu, for wine users etc.
Made sounds load into memory rather than load on the fly. This could cause a bit more lag when starting the game or loading maps, but also means much less lag and strain on the CPU in game.
Adds an ask to exit menu when hitting escape, You can toggle weather or not this shows in preferences.
Adds a debug thing.
Single player: Speed items should actually work now. Previously it was trying to use the wrong variable.
You can now hear people's menu sounds if you are near them when they are using a menu.
Enemies can now place mines!
Enemies can pick up items now!
Single player: Made items now speak as well as add to the misc buffer.
Finally fixed the long standing connection bug, so you can now login multiple times without restarting the client! Apparently i'm an idiot.
Updates you to the latest version of the masonasons game engine, version 0.12.
New in 2.2.0
Added ping sounds.
Changed the ping key to f3, and the beacon key to f4. Makes more sence, since f3 is generally used as the ping server key in most other games.
Fixed you could try to ping servers even in single player.
Tries to fix the client doing very strange things if you were kicked or removed.
Added a little popup thing that shows up if the server updates or reboots, so updating isn't quite so abrupt. Note that the server you are connecting to must be running the latest version for this to work.
Killed the estimation of how many feet your current amount of fuel can give you thing, it just wasn't accurate at all.
You now lose a lot more glider fuel because the stat was almost useless, a lot of people didn't even know it existed because of how little it actually effected the player.
Due to popular request, re enabled the p key to check points in multiplayer.
some modifications to the way doors are handled, hopefully they should work now.
New in 2.1.0
cosmetic changes to the tweet that gets sent out when authorizing the game to use your account and when using the tweet about the game option.
Added a visual mode!
Does work to doors. Note: may be buggy.
Doors should now sync properly between players.
Updated the server list again.
Tries to fix clients sort of diing after being kicked or disconnected.
Fixes broken updater.
Added a radar which you can use by pressing f5. Note: It is sort of buggy but it works. The main problem I have is player related syncing code.
New in 2.0.2
Added a way for the server to have the client tweet stuff. This will most likely be used for kills, deaths, etc.
Fixed items lagging stuff.
New in 2.0.1
Fixed sources weren't properly destroying when maps reloaded, leading to lots of sources piling up in a kind of loud and messy way.
New in 2.0
We're finally off the 1.9 stuff! Yay!
Removed sounds.dat.
Fixed oggenc2.exe wasn't in the game folder. Oopsy. Voice chats should work properly now.
Removed potions. This feature never really worked properly.
Added some sounds for doors. These take the form of door+number+close and door+number+open. Currently there are 10 of these, so have fun experrimenting.
Signs are now seeable with the spier.
Limits the max number of items on single player to 30.
Adds doors.
Adds travelpoints.
Majorly decreased fire hurt times, so they're more like actuall fires now.
Makes fires do a lot more damage. They also last much longer now.
Stops the game from basically wiping out everything when loading maps. This should fix invisible mines and items being out of sync between players, stuff like that.
Adds twitter support. Buggy.
Hopefully fixes that annoying bug where the main menu wouldn't properly show after viewing a server menu.
Adds tts messages! Press shift + slash to send one!
Adds signs.
Removed sound max distance, it was causing things quite far away from you to sound a lot closer than they were.
New in 1.98.1
Adds the custom servers again.
New in 1.98.0
Added server menu support.
Objs no longer only sound only when they are in your see range, they now pan away like everything else. More natral.
Adds a scoreboard system for the online mode.
Items are now added to the buffer in single player. As a drawback, they no longer speak when you grab them.
Adapts mine code for use in single player. Enemies can step on them now, they no longer try to send packets to non existing servers unless online, etc...
Fixed see range wasn't really working properly in single player.
Changed the item sound to a much more mellow and less annoying one.
Updated input box to allow the user to press tab to hear the current title.
enemies can now get hert by fires.
Fixed the fire hurt timer wasn't restarting properly, leading to insanely fast fires doing insane amounts of dammage.
Single player: fixed fires didn't effect you at all. My bad, it was trying to send a packet to a server that didn't exist.
New in 1.97.0
Fixed some internal stuff with enemies.
Fixed enemies would sometimes spawn even on multiplayer.
Added back the offline mode. May be buggy.
goes back to a centralized server, makes life much easier for us since we don't have to wait on you guys to update your servers. Plus, this game is still being updated!
Added zone announcements.
Fixed zones sometimes repeating stuff if you for example fell from one zone into another and took a step left or right.
changed the key to check zones to z.
Adds a key to check the server's ping. Press f4 to ping servers now.
Fixes the game taking all of your CPU.
Now using custom Game Engine. It loads 1000 percent faster!
New in 1.96.9
Updated the server list.
Fixes a few connection bugs.
New in 1.96.8.
Client side support for fall dammaging. Note that this requires server version 1.12 or later in order to work correctly.
Added buffer logging, togglable in preferences.
New in 1.96.7
Speeds up the fading.
Removes an old debug key.
Now currently connecting server is spoken.
Increase maximum distance of sound.
New in 1.96.6
Attempts to make items more reliable.
Removes update check (going to wrong server causing runtime).
New in 1.96.5
Updates the server to allow a custom item spawning rate file. Has a limit of 1000 ms. The default is 12000. This rate will still expand when players come on until it reaches 1000.
New in 1.96.4
Fixes Voice Chat code.
Fixes the bug which would cause you to miss chats and other events if you were in the chat box.
New in 1.96.3
Fixes to responsiveness of error dialogs.
Fixes to hearing network events when you shouldn't.
Server now saves in preferences.
New in 1.96.2
Final fixes to items.
New in 1.96.1
Server: Puts a lower limit on Item Spawning.
New in 1.96
Adds separate server hosting ability. If you want your server added to the server list, get in touch.
New in 1.95
* slight adjustments to the amount of ammo cartridges can hold
* grenade launcher now slows you down considerably and takes only one ammo
+ added the ability for spyglass to see fires
* changed the way objects are handled
* performance improvements
+ added the ability to track the closest player by pressing control+y, which will always be on the lookout for the closest player to you at all times and track them for you.
* improved the tracker
* fixed a bug where other players' weapons' would use the ricochet sound of your weapon instead of theirs, e.g., you have fists selected, and another player shoots at a wall with a machinegun, yet you'd hear the fists hitting the wall.
+ added anti-spam protection
* updated some sounds
+ added the pm's buffer
+ made it possible to copy names of players by pressing CTRL+C in the tracking menu
* fixed a bug where you'd end up with negative number of timebombs
* switched the glider key from shift+arrows to alt+arrows
* fixed the fire bugs
+ made it possible to copy chats and other buffer entries by pressing CTRL+C
+ made it possible to lower/raze the game volume by pressing end/home respectively
* changed the key that tells you where a tracked player is from U to W, and the tracking from F10 to Y
* the tracking menu now displays players in the order relative to your position (the closest to you first)
* Weapon adjustments
* Point/speed adjustments.
New in 1.94
* Started massive code cleanup.
* Attempting to fix some sound bugs.
New in 1.93
* Fixed climbing
New in 1.92
*Hosts my own server, because it's more convenient to have to make a bunch of people always update their server.
New in 1.91
* Fixes sound source class.
+ Adds a server list.
New in 1.90
=Highlights of this release include a tracking system, a new moving system, improved glider, points, a time system, changed keys, bugfixes and improvements.
+ Added a tracking system!
*The machinegun now has a more noticeable impact on your speed.
*Improved glider.
*Reinvented moving system again.
+ implements the support for points, press P.
*changed keys from shift t and m to control t and m to check mines and timebombs.
* Changed the key for top buffer/top buffer item and bottom buffer/bottum buffer item from shift comma/dot to control comma/dot, and control left bracket/right bracket.
- Removed runs counter code.
* Changed update mechanism a bit.
*Sounds file is now separate.
*Changed who is online key to control slash.
* Glider is now shift, spying is now control.
New in 1.81
=Highlights of this release include bugfixes and internal/cosmetic changes.
*Internal changes.
- Removed sections 6, 6.1, 7, and 7.1 from the readme as they are no longer rellivant.
* Fixes sign in bugs.
New in 1.80
=Highlights of this release include changing license to freeware, bugfixes.
- Removed registration system, now free for all to play!
* Fixed a few bugs
New in 1.74
* Fixes the speed gets multiplied by two when you load your data.
New in 1.73
* server: Fixed bullet impact as well as some other sounds weren't playing.
* Fixed the items not spawning in single player.
New in 1.72
* cut the speed in half (to how it was before)
* added draw sounds for weapons
New in 1.71
* Adds runs counter.
New in 1.7
* Finally, for sure, fixed clearing save data.
* Changes to moving system, now, game should feel way, way less laggy.
* weapons don't have rediculous ranges in single player anymore.
* Items have a limit of 30 on the board at once.
* Put a limit of 2000 on power.
* Decreased time bomb beeping time, so it goes off much quicker.
* Made the time bombs have a lower range.
* Put a limit of 150 on see range.
* Slowed down enemies considerably, so that they aren't trampling you.
- Removed allies. This feature never did what I wanted it to do, plus it caused enemies to randomly not see you and not shoot.
* Put a limit on health.
* Fixed glider fuel going into minuses.
New in 1.61
* Fixed players not updating on multiplayer.
* Fixed mines not removing.
New in 1.6
- Stopped logger.
* Tidied up directory.
- Removed the need to include dependency oggenc2.exe
* Adjusted many of the weapons to make them more realistic.
* Made fists more powerful, but increased their fire time.
+ Updates to the new version of the ultrocity-updater class adding descriptions.
* Enemies now start with less HP.
* Made it less likely for enemies to spawn time bombs.
* Time bombs now take off less health.
* By default, you start with more health.
* Made it so enemies take less damage (so you have more of a chance)
New in 1.51
+ Mines are now seeable with the spier.
* Fixed players on other maps are no longer seen with the spier.
* Fixed mines online.
New in 1.5
+ added joystick/gamepad command for placing mines - hold button X and press the exit button (button C)
+ Added beacons, press F3 to toggle them. Works in single and multiplayer mode
+ added the prompts for upgrading to the full mode that will randomly show up
+ added mines - you press m to place it and whoever steps on it dies instantly. you can also press shift+m to see how many of them you have
* joystick/gamepad selection menu: upon pressing enter on the joystick/gamepad selection, it will announce how many joysticks are currently connected on the system.
+ joystick/gamepad selection menu: added information about every joystick (it will tell you which axis the device has, how many buttons, sliders, point of view controls, etc.)
+ Zones now implemented!
+ Maps are now implemented! Note, may be buggy.
* fixed the bug where the game wouldn't play the land sound for the higher-ground platforms
* Fixed clear saved data option (Thanks Rob for pointing that out)
* Fixed now comes with unzip so it can update propperly.
* Fixed positions didn't update if you jumped up or glided up.
* made it harder to trigger vertical mouse movement (because it was too sensitive - you would walk and it would randomly jump, etc.)
* made it possible to use camera with the mouse. you just hold the g on the keyboard, and move the mouse the same way you would as if you were walking
* corrected the readme, where it was lieing that you press e and hold g to see the camera coordinats. it is press d and hold g instead.
* fixed the bug where the ambiences were playing at the wrong positions sometimes
+ added the slowdown to the weapon switching command for mouse (scroll wheel) to make it possible to use the trackpad scroll wheel, too

New in 1.4
WARNING! PREVIOUSLY SAVED SETTINGS AND OFFLINE GAME STATS ARE INCOMPATIBLE WITH THIS VERSION, THUS THEY WILL BE RESET TO DEFAULTS!
changed some sounds
fixing lag (hopefully).
internal security improvements
now shift and arrows perform the spying
control stops the speech again
SAPI rate is saved once more
changed some internal things
added default joystick/game pad selection to preferences
made it so when you jump, that you hear what are you getting your feet up from (more natural)
changed the internals of the forcing SAPI 5 speech method feature
a little performance boost
fixed the ammo check joystick/gamepad command (now it works properly)

New in 1.3
Warning, this release was premature, so if it has bugs, we're sorry for the inconvenience.
added the remove registration data entry in the preferences
added checks for the sound output device - if you've selected the device that later wasn't connected or you've connected another device thus changing the position of the device, there are high chances the game wouldn't have even run
fixed the occasional bug where ambience would phase
Added different modes for capital letters that you can toggle by pressing f3 while in the input box. The modes are: beep (default): plays the beep and speaks the letter, say cap: says cap in front of the letter, and treat no different: speaks the capital letters just like the lowercase ones.
remove the wait upon changing the preferences
added the toggle preference - hold or press O to voice chat
fixed the bug in input boxes where pressing space would result in some screen readers reading that as blank (now the space isn't spoken when typing)
capital letters are stressed out and the spaces are reinforced to be spoken in the input boxes
Fixed the ambience sounds weren't updating.
New in 1.2
Adds sound card selection menu.
Renamed wine mode to Force Sapi 5 speech method.
Fixed you can climb up a staircase in a chat box.
Made items play at random pitches so you could tell where they were.
Fixed you could fire an empty clip while you were reloading.
Made it so you face up if you jump, so you can fire up that way.
Finally, finally fixed the long standing bug where enemies could not climb!
added the death sound and the body fall for kills on multiplayer
fixed the voice chat
fixed the lag and sounds cutting off
added the fall as the part of the death
fixed the bug where if you have used glider before dieing, that the sound wouldn't stop when you died
fixed immediate dying bug for real.
Adds the spy up/down keys.
New in 1.1
Redesigns items.
Adds check for updates.
Adds clear saved game option.
fixed the bug where if you use camera to look up/down it would move you if you are on the vertical platform (e.g. bridge)
fixed the bug where using the keyboard commands wouldn't work but joystick and mouse would
right control and arrows don't move you no more
Implements camera again.
Adds a toggle voice chat hotkey.
fixed the next weapon control from not showing the grenade launcher
gamepad/joystick support: added the multifunctional button, button X, which when held can currently do: move the stick up/down: previous/next weapon, move the stick left/right: use the tobds, press the fire key (key A) detonate the time bomb, press the reload key (key B): check ammo for the currently selected weapon
switched the voice chat to mono
security boost
added the fadeout when you return from the game to the menu
reverted the grass sounds back to the old ones
fixed the bug where in offline mode when you die and want to play again you die immediately
Fixed items.
Fixes glider and alt+tabbing.
Attempting to fix ghost item sound bugs.
Single player mode: Items you get are now shown in the misc buffer.
New in 1.00
Changed the glider key to alt.
New in 0.95
Removes the sign in and create account options if you haven't entered registration information.
New in 0.94
Some admin stuff. ;)
New in 0.93
Fixed creating account (Thanks Baylee!)
New in 0.92
Made fires work better.
New in 0.91
Voice chat: Now delete the wav file after sending the ogg data.
New in 0.90
Changed many, many sounds.
Removed the trees and added a bridge.
Spier can now see time bombs.
New in 0.80
Adds voice chatting.
New in 0.70
Fixes wrong messages in create account menu.
Fixed you can no longer stay in the air by opening the chat box.
added joystick/mouse support to the game itself (currently available: walking, jumping, fireing and reloading)
added the mouse and joystick/gamepad support to the menues
added wine mode and page up/down and shift+page up/down keys for changing the speed of the SAPI voice and for changing the SAPI voice itself
changed the speaking method to the better one (the one that gives us the support for braille messages and all major screen readers - JAWS for windows, NVDA, Window-eyes, System access, Supernova and Cobra, as well as the automatic detection and switching for screen readers, and fallback to SAPI)
Added preferences.
cosmetic changes to the menues.
Fixed falling didn't play a land sound.
New in 0.60
Online registration system implemented.
New in 0.50
Adds a sign in with a different account option.
New in 0.49
Fixed you would land twice sometimes.
Fixed in single player if you had set a time bomb, it wouldn't be minused from your amount of time bombs.
New in 0.48
Now have a limited amount of timebombs.
Control and arrows now sees players.
You now hear empty weapons.
You now hear when someone falls.
Have fixed the running bug that didn't play the propper step sounds.
New in 0.47
Potential double steps bug fixed.
Fixed players would play the wrong tile sound.
New in 0.46
Bugfixes.
New in 0.45
Gliders, as promised in the invisible roadmap. :D
Fixes to items.
New in 0.44
Adds weapons online!
New in 0.43
Adds timebombs to server.
See range and speed upgrades exist now!
Adds items to online mode.
Hopefully fixed freezing bugs.
New in 0.42
Mainly server changes.
New in 0.41
Multiplayer: Server changed.
Adjustments to how items spawn.
New in 0.40
Added: Beginning of multiplayer!
Added: Main Menu.
New in 0.30
Change: Glider fuel takes up less per square.
change: you jump faster.
change: the glider takes you way faster.
improvement: fires get stronger if more than one fire lands on top of another.
added: timebombs have a chance of causing a fire when they explode! Fires can last for upto 5 minutes, and they're extremely dangerous!
improvement: it is now possible to shoot at time bombs to instantly cause them to blow up. This means time bombs can cause a scarey wave if one explodes in front of several others.
improvement: it is possible to destroy items if you shoot at them.
change: Removed power bomb launcher and replaced it with a grenade!
change: No longer allowing weapons to reload based on power.
change: Slightly increased the firing speed of the machine gun.
change: No longer allowing weapons to fire faster based on power. This wasn't realistic at all.
change: enemies spawn faster.
remove: Got rid of the map loaded messages.
change: Made enemies more vicious! They can now place bombs!
change: Changes some of how the bullet code works.
Fix: sometimes you'd have random explode loops all over the map if you used time bombs.
New in 0.24
Fixes glider.
Finally eliminates 99% of the lag!
New in 0.23
Finally fixes the game!
New in 0.22
Fixed 700 bug.
New in 0.21
Attempting to fix bugs.
New in 0.2
Items can spawn on branches and platforms.
Fixed you couldn't hear enemies reloading their weapon.
AI upgrades. They can climb, and fall!
Extreme Engine upgrades. Climbing, platforming, now implemented!
Adds the glider!
Adds a new sound when enemies are killed
Added more items!
Added a new weapon.
Made items spawn faster due to larger map.
Map upgrades.
Adds a new weapon, time bombs!
New in 0.12
If you shoot at an enemy that does not have you as their target, you will immediately become their target.
Experimental fix for getting hit at 0, 0
Makes the map a bit smaller.
Adds a very powerful machine gun
Adds a speed decrease variable to weapons, not useful now but on later weapons, when you hold them, they will slow you down.
Enemies can now pick up weapon cartridges! Be careful, an enemy that is not shooting now can become a deadly force later on!
Working on fixing enemies that don't shoot.
Made viciousness a bit more fair.
new in 0.11
Added falling system so you don't hover.